Tomodachi Life is of the newest games to grace the Nintendo 3DS. Even though the 3DS has been out for quite a while now, there are only a few games that I’d highly recommend. This is one of them.
I’ve talked to a few people about Tomodachi Life, and none of them could give me a clear answer to this question: “How would you describe Tomodachi Life?” The best answer I received was that it was similar to the famous Animal Crossing series. I love Animal Crossing. So I had to find out what all the hype was about.
I’m sure you’ve heard of Tomodachi Life. Nintendo did their best to promote the game in a new way: they didn’t exactly tell us what the game was about. Maybe that’s why I was so interested in it. After spending a fair share of time with Tomodachi Life, I understand why it can’t be summed up in a quick phrase. But I’ll try my best anyway. Tomodachi Life is a hybrid between Animal Crossing and The Sims. Yeah, it’s as insane as it sounds.
In Tomodachi Life, the player serves as an overseer, like in The Sims. Rather than being a neighbor of the people in the game, the player surveys the lives of the characters that the player creates. The best part is that you can create any character that you desire. Of course, I made myself. So I watched my sprite as he lived his Tomodachi Life.
The addicting part of Tomodachi Life is the game-play. Created characters have their own houses, hobbies, and love interests. Yes, I said love interests. I watched as my “Andy” character fall in love with the Zero-Suit Samus character. But falling in love isn’t that easy. So “Andy” was in love with Samus, but she didn’t fall for me. And that’s the beauty of the game. You have some influence in how characters live their lives, but in the end, they are independent. If you decide that you REALLY want your Mario and Peach characters to fall in love, you’ll spend time with those two rather than your other characters. But the forgotten characters still dance alone in their rooms, they still visit each other, they still live even if you aren’t watching them.
But it doesn’t stop there. Players can enjoy a variety of games with the characters. I can’t tell you how long I spent writing songs for my characters. And once I wrote the hilarious songs, I could watch them perform it on-stage. Even though my lyrics were nonsense, my characters loved it. And so did I.
The characters are the best part of Tomodachi Life. Eventually, the thrill of writing a new song will wear off. But the characters will provide you with long-lasting entertainment. Remember how I told you that my “Andy” character fell in love with Samus? Once she turned my little guy down, he sat in his room. He just sat there. And he was so sad. I had to do all that I could to cheer him up. I changed him into more fashionable clothing. I gave him a brand-new catchphrase. I got little “Andy” back in the game. You’ll grow attached to the characters that you create. I know I did.
My favorite part of Tomodachi Life was the ability to personalize the game. In my family, we have a million inside jokes. So when “Andy” asked me for a new catchphrase, I could really make it my very own Tomodachi Life.
Even though I give this game a ton of praise, it’s not perfect. I found myself doing a lot of the same things over and over for each character. It’s true that playing the matchmaker is fun, but when Mario keeps falling for Samus rather than Peach, it gets frustrating. Because then Mario gets sad, and I have to spend my time cheering him up again just in time for him to FALL BACK IN LOVE WITH SAMUS. But then again, I had the opportunity to create my own Nintendo fan-fiction. But playing God isn’t what this game is about. You essentially help your characters live. And it’s a blast.
Tomodachi Life is innovative, hilarious, and a ton of fun. Your 3DS library needs Tomodachi Life. It’s unlike any game I’ve ever played before: I highly recommend it.