Blizzard Entertainment collaborates with children’s books publisher Scholastic for a new novel series.
The world’s largest publisher and distributor of children’s books Scholastic, and game developer and publisher Blizzard Entertainment announced a collaboration on a brand new book series for kids ages 8-12 years. World of Warcraft: Traveler will be based on Blizzard’s world of Azeroth through the eyes of 12-year-old Aramar Thorne.
World of Warcraft: Traveler is written by celebrated comic book author and animated Greg Weisman. The first book scheduled to release in November 2016 will include full-page illustrations and sketched by Blizzard Entertainment Art Director Samwise Didier, along with a full-cover illustration by Blizzard Cinematics Art Director Stephane Belin.
“World of Warcraft is a captivating fantasy universe that lends itself to many imaginative and innovative storytelling possibilities. When Blizzard initially approached us about creating an original series for kids, we were not only intrigued but immediately mesmerized,” said Scholastic Vice President and Publisher Debra Dorfman. “This has truly been a fantastic collaboration and we look forward to sharing this thrilling adventure with boys and girls everywhere.”
“We’re excited to be collaborating with Scholastic on a series that will bring Azeroth to life for a whole new audience,” said Blizzard Entertainment Senior Vice President of Story and Franchise Development Chris Metzen. “And Greg Weisman is an accomplished writer who’s really gotten to the heart and soul of Warcraft with the characters he’s developed here—we’re thrilled with the work he’s done on World of Warcraft: Traveler.”
World of Warcraft: Traveler
It’s been years since twelve-year-old Aramar Thorne, a clever boy who is never without his precious sketch book, has seen his father. So when Captain Greydon Thorne comes ashore and asks his son to join him at sea, it feels as if someone has redrawn Aram’s entire world. Before he knows it, Aram is aboard the Wavestrider with Lakeshire fading to a distant dot on the horizon. But the thrill of adventure quickly fades, as Greydon relentlessly schools Aram on how to handle his cutlass and how to relate with the strange and diverse creatures of Azeroth. In addition, Aram struggles to get along with the Wavestrider’s crew—especially second mate Makasa, a tough teenaged girl who has been reluctantly placed in charge of him. Just as Aram starts to get his head above water, a band of vicious pirates attack the Wavestrider, turning his world upside down once again. As Aram tries to find his way home with his father’s compass in hand, he’ll travel across Azeroth’s beautiful and hostile terrain, encountering creatures both terrible and wondrous. He’ll seek to understand Azeroth’s denizens as he draws them in his sketchbook, forming unlikely friendships along the way. But the journey is hindered by Greydon’s compass, which never points north. If the compass isn’t leading Aram and Makasa home–to safety–to what destiny is it leading them?